Private Bukkit Plugin Developer
Jose, AKA Mayhem777 (Bukkit/Spigot), your Java/Android/C#/Web dev
About:
  • I can't give the name or exact details of each plugin i've coded because they're private, but you can check a list of plugin kinds and features i've worked, that could help you to form an idea about you want to request, or add features you missed to an existing idea.
  • Those are just EXAMPLES of plugins i've made AND customizable features, i can make wathever you want 100% customizable, messages, permissions, commands, color/format support....
 
 
HardCore Survival TempBan:   This kind of plugin grants a tempban system, based on several factors.
  • ​You can give lives to players and they'll get banned if they run out of lives.
  • You can give/remove lives to them with simple commands.
  • You can give ethem different permissions to choose how much time they should get banned until they can rejoin again instead of a predefined amount of time for all players.
  • Players can see how much time they have left to enter again into the server.

Command Managing:  That involves commands and all their possible uses.
  • Force the player to execute commands.
  • Make the console execute commands in certain events.
  • Add/Modify/Restrict Commands (You can create alias, execute other commands instead of the written one, add cooldowns to commands, set prices for commands...)​​

Server Messages/Broadcasts:   That involves all Server Messages.
  • Add/Modify First Join/Recurrent Join/Logout Messages.
  • Add/Modiy Player Death Messages.
  • Add new Server Messages for certain events.

Full Mini Games (1vs1 or Team Based):   This kind of plugins are one of the most requested by medium-big servers, there're infinite amount of Game Variations.

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Economy Hooked Plugins:   There're thousands of uses for Economy Hooked Plugins, you can use the economy in many ways.
  • Give players rewards in Games, by Killing Mobs, Finding Treasures...
  • ​​Use economy to buy/sell items, experience, kits, permissions, powers...
  • Use economy to enter certain games, use certain items, teleports...
  • Lottery Plugins.
  • Bank Plugins.
  • Bidding Plugins.

​​​​​​​​​​​​​​​Chat Channels:   This is usually a feature inside other plugin to complement it.
  • Separate ​Chat Channels for Games.
  • Separate World Chat Channels.
  • Separate Clan/Party Chat Channels.​
  • Personal Chat Channels.
  • Personal Messaging Channels.​​

Combat Enchancements:   Important part for PvP or Survival Servers which want to make the game more fun.
  • HeadShots (Bows), which does more damage than normal when hitting in the head.
  • Critical Hits: Add a chance to make more damage or apply to the victim dizzy effects, bleeding...
  • Crippling Shots/Hits: slow the​ victim by hitting their legs.
  • Special Effects: poison, fire, slow, ​bleeding, explosion, thunders, lauch player 500 blocks away or upwards... i can code almost any effect you want!
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Player Dynamics Management:   That involves ALL things that a player can do.
  • Modify/Restrict Chat Messaging: (Block messages, change messages, add Prefix/Suffix...)
  • Modify/Restrict Block Place/Break/Modify(Signs)
  • Modify/Restrict Player Movement (Move/Run/Jump/Sneak...)
  • Modify Player Vitals (Health/Breath/Hunger/Damage...)

World Dynamics Management:   That involves ALL world enviroment Events and Actions.
  • Change Time/Weather.
  • Strike Thunders.
  • Generate Explosions.
  • Spawn Mobs.

Hooking to other plugins:   Sometimes you need to hook to any of those...
  • WorldGuard: WG regions are really useful for some kinds of plugins.
  • WorldEdit: Used in many WG methods.
  • Vault: economy hooking, permissions...
  • AntiGriefPrevention.
  • Votifier: Vote listeners are the most demanded hooked plugins kind!
  • TagApi: for colouring player name tags.
  • TabApi: to modify TabList.
 
Some Plugin types on which i have worked
Some additions:
  • ​​Teleporting: essential, teleport players inside/outside the game or between various points, save checkpoints etc.
  • ​Team Balance: game will not start till the teams are balanced.​​
  • Be-Ready System: game will not start till all players are ready; by clicking a sign, entering a command...​​
  • ​​Inventory Saving: Players can enter the game with a kit of items and then recover their Inventory.
  • Arena/Map selection/voting: choose various arenas made by you to teleport your players there or let them vote to select them.

Game Examples:
  • Simple PvP​ Games: from 1vs1 to an infinite amount of Teams DeathMatch.​
  • Capture the flag (another classic).
  • Domination: capture zones to get points and win the game.
  • Human Hunt: 1 Hunter (Equiped) -VS- Team of Survivors (unarmed).
  • Races: normal races, pig rider races with multiple maps to choose...
  • Complex Duel Games: 1vs1, bets, multiple duels at same time, various arenas, various spawns to get teleported, duel couples can't hurt other duel couples...